==============================================================================

 ____   ___  _   _ _   _  ____ ___ _   _  ____      ____    _    _     _
| __ ) / _ \| | | | \ | |/ ___|_ _| \ | |/ ___|    | __ )  / \  | |   | |
|  _ \| | | | | | |  \| | |    | ||  \| | |  _     |  _ \ / _ \ | |   | |
| |_) | |_| | |_| | |\  | |___ | || |\  | |_| |    | |_) / ___ \| |___| |___
|____/ \___/ \___/|_| \_|\____|___|_| \_|\____|    |____/_/   \_\_____|_____|

                             BOUNCING BALL DEMO
                             for Enterprise 128
                                    v1.0

==============================================================================

A small tribute to the classic Amiga Bouncing Ball Demo, created now for the
Enterprise 128.

Smooth motion, squash animation, reflection and DAVE PCM bounce sound - all
running on a stock 128 KB machine.

The logo featured in this demo was originally created for a BASIC program I
wrote in 1991. The program resurfaced in 2025, when I found it on one of my
old tapes. I had used it to catalogue the games stored on my cassettes, and
now, 35 years later, I have reused the same logo in my brand-new demo in 2026.
:)


RUNNING
-------

Copy BOUNCING.COM to your usual Enterprise storage and start it from EXDOS,
EPDOS, SD/FileIO or another compatible loader.

It can also be run under EP128emu.


CONTROLS
--------

F               Toggle the FPS display on/off
Any other key   Exit cleanly back to BASIC/EPDOS/EXDOS.


HARDWARE
--------

Minimum         Enterprise 128 with 128 KB RAM
Expansion       Not required; expanded-memory machines are also supported
Video / audio   Standard NICK + DAVE hardware
System timing   50 Hz
Sound           DAVE-driven PCM bounce sound


Turn up the sound and...          B O I N G !


(C) 2026.09.17 Omega Software - Attila Galgoczy
==============================================================================
                             ENTERPRISE 128
==============================================================================
